|Judge Matt Sienkiewicz explains the rules.|
We played at Knight Moves Board Game Cafe in Coolidge Corner, in Brookline, Mass. Starting just after 7pm, we had to call the game due to time constraints after two and a half hours of frantic wheeling, dealing, and ripping of packs. And no, I did not find a Robbie Alomar Rated Rookie OR a Roger Clemens...
We've proved some of our assumptions correct while others fell by the wayside:
1. Our game was awesome. We knew going in that our rules would provide plenty of frantic moments, from the mass bedlam of five people ripping packs at one table, to heated auctions for needed cards that no one could find in packs. Our prizes were pretty good—a signed Casey at the Bat poster, a 2002 Japanese Topps card of Raul Ibanez, an unopened pack of 1987 Fleer, among others—and the players were competitive. All of it made for a compelling game.
|Collating their way to glory.|
3. Players felt too hurried, and there was too much for them to do. One suggestion was for players to compete in pairs, with one person ripping packs and collating, and the other managing auctions and marking the checklist. This is something we'll tinker with in future games. Another idea was to slow down the game.
|Checklisting took a lot of time.|
5. 1988 Donruss was an inspired choice for our inaugural game. With a 660-card checklist, and terrible collation, it was challenging to put together a set in two and a half hours. In fact, we proved it was practically impossible. Many players said that the checklist was too large for a game like this, but I contend that your amount of time to play dictates the size of the checklist you should use. Two and half hours might be too short for a 660-card set. But at three hours? The beauty of our rules is that the game works regardless of checklist size. We're thinking of using 1988–1990 Topps Big Baseball for our next game, to see how a 264-card checklist might work within the same time constraints.
6. From baseball card shops looking for ways to bring new customers in and kill off their dead junk wax stock, to an exciting group activity at a sports card convention, to a child's birthday party—we think this game has a lot of potential. It may even work as a self-contained game you could buy in a toy store. All of these are possibilities.
E-mail me if you want to participate in our next Junk Wax Battle, and I'll give you the details.